Another part of my art series . I used one of my favorite technique - imm brush with projection mode- to warp planks around the base model. Base planks were prepared in blender ( low poly with texture UV), then i exported it to Zbrush and sculpted high details using mask by color, inflate/ deflate, and regular sculpting. I use LP planks as IMM brush and after warping them around and then i projected details using displace map and layers.
After modeling I exported models to Blender, using GoB addon, where i textured them and rendered scene. Final compositing and post fx was done in Photoshop.
compositing proces